ADVANCED CHARACTER 3D ANIMATION WORKSHOP.
This advanced 3D animation workshop is designed for intermediate to experienced animators who want to elevate their craft by mastering body mechanics, physical storytelling, and dialogue performance. Through hands-on assignments and detailed critiques, participants will develop the ability to animate dynamic, physically accurate movements that convey weight, balance, and intention, as well as refine the art of non-verbal storytelling through pantomime, facial expression, and clear staging. The course also explores nuanced character acting, teaching animators how to analyze dialogue for beats and emotional arcs while crafting believable lip sync, gestures, and body language. Emphasizing clarity, control, emotion, and storytelling, this intensive workshop prepares animators to create feature-quality performances for both film and game production.
Skill level: Junior to Advanced.
Software: Maya, Blender, Sketchbook, and Krita.
Session language: Bengali, Hindi & English.
Session Type: 1:1 personal/small group.
Monthly Tuition Fee: 8k-12k INR.

Workshop breakdown.
Class- 01
SIMPLE-ADVANCED BODY MECHANICS 3D ANIMATION WORKSHOP.
Shot length: 200-300 frames.
Workshop duration: 3 months.
Character use: one or two.
Number of shots: One.
Class- 02
SIMPLE-ADVANCED PANTOMIME ACTING PERFORMANCE 3D ANIMATION WORKSHOP.
Shot length: 200-300 frames.
Workshop duration: 3 months.
Character use: one or two.
Number of shots: One.
Class- 03
SIMPLE-ADVANCED DIALOGUE FACIAL PERFORMANCE 3D ANIMATION WORKSHOP.
Shot length: 200-300 frames.
Workshop duration: 3 months.
Character use: one or two.
Number of shots: One.
"Group workshops begin as soon as two to three students are enrolled, while one-on-one personal workshops are available immediately upon registration."
WORKSHOP SYLLABUS.
CLASS-01
WEEK 1 – Orientation & Assignment Setup
WEEK 2 – Dynamic Posing & Strong Keyframes
WEEK 3 – Blocking Pass: Action Setup
WEEK 4 – Blocking Pass: Interactions
WEEK 5 – Transitions & Flow
WEEK 6 – Blocking Plus & Breakdowns
WEEK 7 – Spline Pass: Core Movement
WEEK 8 – Spline Pass: Interactions
WEEK 9 – Advanced Mechanics Polish
WEEK 10 – Cinematic Staging & Polish
WEEK 11 – Final Polish: Micro Details
WEEK 12 – Showcase & Reel Prep
CLASS-02
WEEK 1 - Idea & Concept
WEEK 2 - Story Beats & Staging
WEEK 3 - Rough Blocking – Key Golden Poses
WEEK 4 - Thought & Gesture Blocking
WEEK 5 - Emotion & Subtext
WEEK 6 - Interaction & Environment
WEEK 7 - Full Blocking Pass
WEEK 8 - Breakdown Pass
WEEK 9 - Blocking Plus → Pre-Spline
WEEK 10 - Splining & Refinement
WEEK 11 - Polish & Nuance
WEEK 12 - Final Presentation
CLASS-03
Week 1 – Audio & Reference Setup
Week 2 – Lip Sync Fundamentals
Week 3 – Eyes & Brows (Thought & Emotion)
Week 4 – Blocking the Full Shot
Week 5 – Lip Sync Rhythm & Accents
Week 6 – Emotional Nuance
Week 7 – Head & Gesture Integration
Week 8 – Lip Sync Polish
Week 9 – Advanced Acting Choices
Week 10 – Appeal & Subtlety
Week 11 – Cinematic Staging & Final Polish
Week 12 – Final Showcase
ADVANCED CREATURE 3D ANIMATION WORKSHOP.
This advanced workshop is designed for animators looking to specialize in quadruped and creature animation with a focus on realistic action and behavior cycles. Whether you're working on cinematic creatures, fantasy beasts, or realistic animals, this course will deepen your understanding of anatomy, motion dynamics, and the psychology behind behavior-driven animation.
Through in-depth analysis and hands-on assignments, you'll explore naturalistic movement cycles (walks, trots, runs, bounds) as well as action sequences such as attacks, jumps, turns, and reactions. Emphasis is placed on believability, biomechanical accuracy, and personality-infused motion that reflects the creature’s intent, emotion, and environment.
Skill level: Junior to Advanced.
Software: Maya, Blender, Sketchbook, and Krita.
Session language: Bengali, Hindi & English.
Session Type: 1:1 personal/small group.
Monthly Tuition Fee: 8k-12k INR.

Workshop breakdown.
Class-01
QUADRUPED CYCLE & LOCOMOTION 3D ANIMATION WORKSHOP.
Shot length: 100-300 frames.
Each shot duration: 3 months.
Creature use: one -two.
Number of shots: Three.
Class-02
FLIGHT LOCOMOTION & BEHAVIORS 3D ANIMATION WORKSHOP.
Shot length: 100-300 frames.
Each shot duration: 3 months.
Creature use: one -two.
Number of shot: One.
Class-03
CREATURE ACTION & BEHAVIOR 3D ANIMATION WORKSHOP.
Shot length: 300-400 frames.
Each shot duration: 3 months.
Creature use: one -two.
Number of shot: One.
"Group workshops begin as soon as two to three students are enrolled, while one-on-one personal workshops are available immediately upon registration."
WORKSHOP SYLLABUS.
CLASS-01
WEEK 1 — Introduction & Fundamentals
WEEK 2 — Quadruped Walk
WEEK 3 — Refining Quadruped Walk Cycle
WEEK 4 — Polishing Walk Cycle
WEEK 5 — Introduction to Quadruped Trot
WEEK 6 — Refining Quadruped Trot
WEEK 7 — Polishing Trot Cycle
WEEK 8 — Introduction to
WEEK 9 — Refining Quadruped Gallop
WEEK 10 — Polishing Gallop
WEEK 11 — Beyond Cycles
WEEK 12 — Final Showcase & Review
CLASS-02
WEEK 1 - Flight Foundations & Blocking Start
WEEK 2 - Blocking Refinement
WEEK 3 - Wing Mechanics Expansion
WEEK 4 - Cycle Polish Pass 1
WEEK 5 - Weight & Power in Flight
WEEK 6 - Cycle Polish Pass 2
WEEK 7 - Take-off Blocking
WEEK 8 - Landing Blocking
WEEK 9 - Aerial Maneuvers
WEEK 10 - Layer Behavior
WEEK 11 - Final Polish
WEEK 12 - Cinematic Presentation & Review
CLASS-03
Week 1 – Foundations & Preproduction
Week 2 – Blocking Primary Action
Week 3 – Locomotion & Action Pass
Week 4 – Secondary Motion Integration
Week 5 – Behavior & Acting Layer
Week 6 – Blocking Plus & Rhythm
Week 7 – Interaction & Environment
Week 8 – Advanced Motion Nuance
Week 9 – Performance Layer
Week 10 – Polishing & Cinematic Readability
Week 11 – Final Pass & Presentation
Week 12 – Showcase & Review
FOUNDATION OF 2D & 3D ANIMATION WORKSHOP.
This foundational workshop introduces aspiring animators to the core principles of both 2D and 3D animation, building a solid base in motion, storytelling, and performance. Through hands-on exercises, participants will explore the essential techniques that underpin all forms of animation—whether working in traditional 2D or digital 3D environments.
Students will learn to analyze motion, create expressive poses, and understand timing and spacing while gaining familiarity with industry-standard workflows. This workshop emphasizes visual storytelling and character-driven movement while guiding students through the unique strengths and challenges of both 2D and 3D animation pipelines.
Skill level: Beginners.
Software: Maya, Blender, Sketchbook, and Krita.
Session language: Bengali, Hindi & English.
Session Type: 1:1 personal/small group.
Monthly Tuition Fee: 8k-12k INR.

Workshop breakdown.
Class-01
fundamentals of 2D and 3D animation principles workshop.
Shot length: 50-100 frames.
Workshop duration: 3 months.
Character use: one-two.
Number of shots: 6.
Class-02
3D character cycle animation and posing workshop.
Shot length: 50-100 frames.
Workshop duration: 3 months.
Character use: one-two.
Number of shots and poses: 2 shots and 30+ poses.
Class-03
3D character basic body mechanics workshop.
Shot length: 100-150 frames.
Workshop duration: 3 months.
Character use: one-two.
Number of shots and poses: 3 shots.
"Group workshops begin as soon as two to three students are enrolled, while one-on-one personal workshops are available immediately upon registration."
WORKSHOP SYLLABUS.
CLASS-01
WEEK 1 – Assignment 1 (Timing & Spacing + Arcs)
WEEK 2 – Assignment 1 final
WEEK 3 – Assignment 2 (Squash & Stretch + Anticipation)
WEEK 4 – Assignment 2 final
WEEK 5 – Assignment 3 (Overlapping Action + Follow Through + Slow In & Out)
WEEK 6 – Assignment 3 final
WEEK 7 – Assignment 4 (Staging + Pose-to-Pose vs. Straight Ahead)
WEEK 8 – Assignment 4 final
WEEK 9 – Assignment 5 (Secondary Action + Exaggeration)
WEEK 10 – Assignment 5 final
WEEK 11 – Assignment 6 (Appeal + Solid Drawing / Weight & Balance)
WEEK 12 – Assignment 6 final
CLASS-02
Week 1 – Posing Foundations
Week 2 – Posing for Motion
Week 3 – Walk Cycle Prep
Week 4 – Walk Cycle (Blocking)
Week 5 – Walk Cycle (Spline)
Week 6 – Walk Cycle (Polish)
Week 7 – Run Cycle Prep
Week 8 – Run Cycle (Blocking)
Week 9 – Run Cycle (spline)
Week 6 – Run Cycle (Polish)
Week 11 – Acting & Storytelling Poses
Week 12 – Final Review & Showcase
CLASS-03
Take action with Head Turn.
Week 1 – Planning & Rough Blocking
Week 2 – Blocking Plus / Breakdown Pass
Week 3 – First Spline Pass
Week 4 – Polish & Final Delivery
Superman Landing
Week 5 – Planning & Rough Blocking
Week 6 – Blocking Plus / Breakdown Pass
Week 7 – First Spline Pass
Week 8 – Polish & Final Delivery
360 Turn with Jump
Week 9 – Planning & Rough Blocking
Week 10 – Blocking Plus / Breakdown Pass
Week 11 – First Spline Pass
Week 12 – Polish & Final Delivery
3D Animation review session.
Stuck on an animation project and need expert help to move forward?
When challenges hold you back, personalised guidance can make all the difference.
Our offline/online review feedback session is designed to help your animation shot performance reach the next level.
🔹Get recorded feedback with notes and drawovers.
🔹Join a live one-on-one online feedback session.
🔹 Feedback session/video duration: 20 minutes - 1 hour.
🔹 Received offline review feedback within 48 hours.
🔹 Schedule an online live session within 3 working days. (every day at 2:00 p.m. in IST)
🔹 one shot at a time.
💰 Tuition fee for offline recorded session feedback: ₹1,000 INR.
💰 Tuition fee for online live session feedback: ₹2,000 INR.
Let’s get you back on track—book your feedback session today.