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ADVANCED CHARACTER 3D ANIMATION WORKSHOP.

This advanced 3D animation workshop is designed for intermediate to experienced animators who want to elevate their craft by mastering body mechanics, physical storytelling, and dialogue performance. Through hands-on assignments and detailed critiques, participants will develop the ability to animate dynamic, physically accurate movements that convey weight, balance, and intention, as well as refine the art of non-verbal storytelling through pantomime, facial expression, and clear staging. The course also explores nuanced character acting, teaching animators how to analyze dialogue for beats and emotional arcs while crafting believable lip sync, gestures, and body language. Emphasizing clarity, control, emotion, and storytelling, this intensive workshop prepares animators to create feature-quality performances for both film and game production.

Skill level:  Junior to Advanced.
Software:  Maya, Blender, Sketchbook, and Krita.
Session language: Bengali, Hindi & English.
Session Type: 1:1 personal/small group.
Monthly Tuition Fee: 8k-12k INR.

Workshop breakdown.

Class- 01

SIMPLE-ADVANCED BODY MECHANICS 3D ANIMATION WORKSHOP.

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Shot length: 200-300 frames.

Workshop duration: 3 months.

Character use: one or two.

Number of shots: One.

Class- 02

SIMPLE-ADVANCED PANTOMIME ACTING PERFORMANCE 3D ANIMATION WORKSHOP.

Shot length: 200-300 frames.

Workshop duration: 3 months.

Character use: one or two.

Number of shots: One.

Class- 03

SIMPLE-ADVANCED DIALOGUE FACIAL PERFORMANCE 3D ANIMATION WORKSHOP.

Shot length: 200-300 frames.

Workshop duration: 3 months.

Character use: one or two.

Number of shots: One.

"Group workshops begin as soon as two to three students are enrolled, while one-on-one personal workshops are available immediately upon registration."

WORKSHOP SYLLABUS.

CLASS-01

WEEK 1 – Orientation & Assignment Setup

WEEK 2 – Dynamic Posing & Strong Keyframes

WEEK 3 – Blocking Pass: Action Setup

WEEK 4 Blocking Pass: Interactions

WEEK 5 – Transitions & Flow

WEEK 6 – Blocking Plus & Breakdowns

WEEK 7 – Spline Pass: Core Movement

WEEK 8 – Spline Pass: Interactions

WEEK 9 – Advanced Mechanics Polish

WEEK 10 – Cinematic Staging & Polish

WEEK 11 – Final Polish: Micro Details

WEEK 12 – Showcase & Reel Prep

CLASS-02

WEEK 1 - Idea & Concept

WEEK 2 - Story Beats & Staging

WEEK 3 - Rough Blocking – Key Golden Poses

WEEK 4 - Thought & Gesture Blocking

WEEK 5 - Emotion & Subtext

WEEK 6 - Interaction & Environment

WEEK 7 - Full Blocking Pass

WEEK 8 - Breakdown Pass

WEEK 9 - Blocking Plus → Pre-Spline

WEEK 10 - Splining & Refinement

WEEK 11 - Polish & Nuance

WEEK 12 - Final Presentation

CLASS-03

Week 1 – Audio & Reference Setup

Week 2 – Lip Sync Fundamentals

Week 3 – Eyes & Brows (Thought & Emotion)

Week 4 – Blocking the Full Shot

Week 5 – Lip Sync Rhythm & Accents

Week 6 – Emotional Nuance

Week 7 – Head & Gesture Integration

Week 8 – Lip Sync Polish

Week 9 – Advanced Acting Choices

Week 10 – Appeal & Subtlety

Week 11 – Cinematic Staging & Final Polish

Week 12 – Final Showcase

 ADVANCED CREATURE 3D ANIMATION WORKSHOP.

This advanced workshop is designed for animators looking to specialize in quadruped and creature animation with a focus on realistic action and behavior cycles. Whether you're working on cinematic creatures, fantasy beasts, or realistic animals, this course will deepen your understanding of anatomy, motion dynamics, and the psychology behind behavior-driven animation.

Through in-depth analysis and hands-on assignments, you'll explore naturalistic movement cycles (walks, trots, runs, bounds) as well as action sequences such as attacks, jumps, turns, and reactions. Emphasis is placed on believability, biomechanical accuracy, and personality-infused motion that reflects the creature’s intent, emotion, and environment.

Skill level: Junior to Advanced.
Software:  Maya, Blender, Sketchbook, and Krita.
Session language: Bengali, Hindi & English.
Session Type:  1:1 personal/small group.
Monthly Tuition Fee: 8k-12k INR.
 

Workshop breakdown.

Class-01

QUADRUPED CYCLE & LOCOMOTION 3D ANIMATION WORKSHOP.

Shot length: 100-300 frames.

Each shot duration: 3 months.

Creature use: one -two.

Number of shots: Three.

Class-02

FLIGHT LOCOMOTION & BEHAVIORS 3D ANIMATION WORKSHOP.

Shot length: 100-300 frames.

Each shot duration: 3 months.

Creature use: one -two.

Number of shot: One.

Class-03

CREATURE ACTION & BEHAVIOR 3D ANIMATION WORKSHOP.

Shot length: 300-400 frames.

Each shot duration: 3 months.

Creature use: one -two.

Number of shot: One.

"Group workshops begin as soon as two to three students are enrolled, while one-on-one personal workshops are available immediately upon registration."

WORKSHOP SYLLABUS.

CLASS-01

WEEK 1 — Introduction & Fundamentals

WEEK 2 — Quadruped Walk

WEEK 3 — Refining Quadruped Walk Cycle

WEEK 4 — Polishing Walk Cycle 

WEEK 5 — Introduction to Quadruped Trot

WEEK 6 — Refining Quadruped Trot

WEEK 7 — Polishing Trot Cycle 

WEEK 8 — Introduction to 

WEEK 9 — Refining Quadruped Gallop

WEEK 10 — Polishing Gallop

WEEK 11 — Beyond Cycles

WEEK 12 — Final Showcase & Review

CLASS-02

WEEK 1 - Flight Foundations & Blocking Start

WEEK 2 - Blocking Refinement

WEEK 3 - Wing Mechanics Expansion

WEEK 4 - Cycle Polish Pass 1

WEEK 5 - Weight & Power in Flight

WEEK 6 - Cycle Polish Pass 2

WEEK 7 - Take-off Blocking

WEEK 8 - Landing Blocking

WEEK 9 - Aerial Maneuvers

WEEK 10 - Layer Behavior

WEEK 11 - Final Polish

WEEK 12 - Cinematic Presentation & Review

CLASS-03

Week 1 – Foundations & Preproduction

Week 2 – Blocking Primary Action

Week 3 – Locomotion & Action Pass

Week 4 – Secondary Motion Integration

Week 5 – Behavior & Acting Layer

Week 6 – Blocking Plus & Rhythm

Week 7 – Interaction & Environment

Week 8 – Advanced Motion Nuance

Week 9 – Performance Layer

Week 10 – Polishing & Cinematic Readability

Week 11 – Final Pass & Presentation

Week 12 – Showcase & Review

FOUNDATION OF 2D & 3D ANIMATION WORKSHOP.

This foundational workshop introduces aspiring animators to the core principles of both 2D and 3D animation, building a solid base in motion, storytelling, and performance. Through hands-on exercises, participants will explore the essential techniques that underpin all forms of animation—whether working in traditional 2D or digital 3D environments.

Students will learn to analyze motion, create expressive poses, and understand timing and spacing while gaining familiarity with industry-standard workflows. This workshop emphasizes visual storytelling and character-driven movement while guiding students through the unique strengths and challenges of both 2D and 3D animation pipelines.

Skill level: Beginners.
Software:  Maya, Blender, Sketchbook, and Krita.
Session language: Bengali, Hindi & English.
Session Type:  1:1 personal/small group.
Monthly Tuition Fee: 8k-12k INR.

Workshop breakdown.

Class-01

fundamentals of 2D and 3D animation principles workshop.

Shot length: 50-100 frames.

Workshop duration: 3 months.​

Character use: one-two.

Number of shots: 6.

Class-02

3D character cycle animation and posing workshop.

Shot length: 50-100 frames.

Workshop duration: 3 months.

Character use: one-two.

Number of shots and poses: 2 shots and 30+ poses.

Class-03

3D character basic body mechanics workshop.

Shot length: 100-150 frames.

Workshop duration: 3 months.

Character use: one-two.

Number of shots and poses: 3 shots.

"Group workshops begin as soon as two to three students are enrolled, while one-on-one personal workshops are available immediately upon registration."

WORKSHOP SYLLABUS.

CLASS-01

WEEK 1 – Assignment 1 (Timing & Spacing + Arcs)

WEEK 2 – Assignment 1 final

WEEK 3 – Assignment 2 (Squash & Stretch + Anticipation)

WEEK 4 – Assignment 2 final

WEEK 5 – Assignment 3 (Overlapping Action + Follow Through + Slow In & Out)

WEEK 6 – Assignment 3 final

WEEK 7 – Assignment 4 (Staging + Pose-to-Pose vs. Straight Ahead)

WEEK 8 – Assignment 4 final

WEEK 9 – Assignment 5 (Secondary Action + Exaggeration)

WEEK 10 – Assignment 5 final

WEEK 11 – Assignment 6 (Appeal + Solid Drawing / Weight & Balance)

WEEK 12 – Assignment 6 final 

CLASS-02

Week 1 – Posing Foundations

Week 2 – Posing for Motion

Week 3 – Walk Cycle Prep

Week 4 – Walk Cycle (Blocking)

Week 5 – Walk Cycle (Spline)

Week 6 – Walk Cycle (Polish)

Week 7 – Run Cycle Prep

Week 8 – Run Cycle (Blocking)

Week 9 – Run Cycle (spline)

Week 6 – Run Cycle (Polish)

Week 11 – Acting & Storytelling Poses

Week 12 – Final Review & Showcase

CLASS-03

Take action with Head Turn.

Week 1 – Planning & Rough Blocking

Week 2 – Blocking Plus / Breakdown Pass

Week 3 – First Spline Pass

Week 4 – Polish & Final Delivery

Superman Landing

Week 5 – Planning & Rough Blocking

Week 6 – Blocking Plus / Breakdown Pass

Week 7 – First Spline Pass

Week 8 – Polish & Final Delivery

360 Turn with Jump

Week 9 – Planning & Rough Blocking

Week 10 – Blocking Plus / Breakdown Pass

Week 11 – First Spline Pass

Week 12 – Polish & Final Delivery

3D Animation review session.

Stuck on an animation project and need expert help to move forward?
When challenges hold you back, personalised guidance can make all the difference.

Our offline/online review feedback session is designed to help your animation shot performance reach the next level.

🔹Get recorded feedback with notes and drawovers.

🔹Join a live one-on-one online feedback session.
🔹 Feedback session/video duration: 20 minutes - 1 hour.
🔹 Received offline review feedback within 48 hours.

🔹 Schedule an online live session within 3 working days. (every day at 2:00 p.m. in IST)

🔹 one shot at a time.

💰 Tuition fee for offline recorded session feedback: ₹1,000 INR.

💰 Tuition fee for online live session feedback: ₹2,000 INR.

Let’s get you back on track—book your feedback session today.

A FEW RIGS FOR WORKSHOPS.

Frequently asked questions?

TRAIN WITH LOVE, INSPIRED BY DREAMS. 2020-2025 ANIMSEEDS.

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